SHIPS FOR FREE. Protection ready in your hands. It's a cane when used in its primary purpose; as a walking aid. Those of us who may use a cane can also be a bit more vulnerable to dogs, other animals or predatory people.
The lightweight Arcane Cane is a tool beyond a walking aid. Arcane Canes are made in the USA, formed from a lightweight durable 4130 Chromoly steel and weighs only about 1.25 lbs. The "T" handle welds are smooth for the comfort of your split finger grasp and first quality weather resistant grip tape is employed on the handle and shaft making the Arcane Cane easy to wield in a variety of hand positions.
Now available in two styles: Original Grip ($150) or the Heavy Duty Silicon Carbide Grip ($170). Click here to download the grip options description.
Your Arcane Cane comes with a cutter and guide for custom sizing so it will fit your hand height just as you like it. 7/8" tubing diameter, 4" "T" handle, 38" tall. Click here to download a detailed cutting guide or click here to follow our cutting guide video.
- Made in the USA
- 2 styles: Original Grip & Heavy Duty Silicon Carbide Grip
- Made from strong steel alloy
- Super Lightweight... Approx 1.2 lbs
- Comes with cutter and guide for a custom fit
- Designed to assist in self defense
- Great for traveling
- *FREE SHIPPING* within the 50 US States
The Arcane Cane; A New Design Built on Old TruthsBy: Yosef Susskind
The Arcane Cane is a walking stick and self-defense tool designed by Dave Randel, an accomplished martial artist and seasoned security professional with decades of “hands-on” experience. It was rigorously tested with Grandmaster John Perkins, a retired detective and life-long student of the science of combat, whose innovations in martial arts are no less than visionary. Their hard-won familiarity with the dynamics of violence is evident in the simplicity and practicality of the Arcane’s patented design.
The Arcane is cut out of Chromoly steel tubing. At about 1.25lbs, it is very light and extremely strong, with a comfortable, weight-bearing handle, and textured grip along the handle and shaft. As a practical walking cane, it’s about as good as it gets. The gloss black finish is sleek enough for a suit and tie detail, and simple enough for hiking. You can easily cut the 39” shaft to your measure with the included tubing cutter. It’s also 100% made in the U.S.A.
While the quality of the cane’s materials, craftsmanship, and design, make it a great ergonomic tool, they also make it an efficacious and wieldy weapon. On a good day, the Arcane will keep the weight off of your feet. On a bad day, it will keep the wolves off of your back.
The strength of the Arcane’s design issues from unchanging principles of combat. The human body, and the tools we use to destroy it, are both governed by the laws of physics. Since humans have been making weapons, the laws of physics and human physiology have remained unchanged (perhaps some divergences in physiology, but Iet’s leave that conversation for the professionals). Below are eight principles of combat that are reflected in the Arcane’s design.
Whether you are fighting with fists, firearms, or cold steel, weapons with superior reach grant you an undeniable advantage over your enemy. In the ancient and middle ages, polearms dominated the battlefield. The superior reach of polearms allowed warriors to stand outside of the effective range of enemies armed with shorter weapons, and strike at any area that was unguarded. As long as they maintained the proper range, they could strike with impunity. The ability to strike continually while remaining out of their enemies’ reach helped them dictate the range of the combat and keep their enemies in the kill zone.
Carrying an Arcane gives the wielder superior reach over larger opponents, even if they are armed with a knife, tomahawk, baton, or machete. The effective radius of the Arcane draws a wide line in the sand; even multiple assailants attacking from different directions must enter the Arcane’s striking range while their weapons are still out of reach. Add a little footwork, and the Arcane can dictate the range of the melee.
Most people who have not handled real weapons assume that ancient and medieval weapons were very heavy. People who have handled real weapons know this to be absolutely false. Our ancestors understood that a weapon is useless if it cannot be wielded with dexterity and finesse. Cold Steel’s greatsword, at 55¼”, weighs in at just 6 lbs., and Cold Steel is known for “overbuilding” their weapons, making some of their products more durable but less wieldy than other forges’.
Most people, caught in a pinch, would pick up a baseball bat rather than an Arcane, but not only is the slimmer Arcane more nimble, what it lacks in weight it more than makes up for in acceleration, resulting in deep, penetrating force.
“But what if the other guy has a gun?” I wouldn’t want to bring a warclub to gunfight. However, if my warclub is in my hand, and your gun is in your holster, your short future includes a closed casket. This brings us to the principle of readiness. Generally speaking, deploying a concealed weapon requires some amount of time, distance, and dexterity. Criminal assaults are usually ambushes, where the target either has no easy egress, or is hit before they know they’re in a fight. This makes deploying a concealed weapon all the more difficult.
Miyamoto Musash wrote: “…Train from the start with the sword and the longsword in either hand. This is a truth: When you sacrifice your life, you must make fullest use of your weaponry. It is false not to do so, and to die with a weapon yet undrawn” (Book of Five Rings, “The Ground Book”). Even if you carry a gun or knife legally, it is illegal and impractical to brandish it. Deploying your weapon quickly the face of an assault is a chief concern. No one wants to die with a holstered gun, or have their body found next to a half-opened folding knife. The Arcane remains ready in the hand. Situational awareness, and an Arcane in your hand, can break the vanguard of a criminal ambush. Brandishing the Arcane can give you the time and distance you need to draw a handgun from concealment.
There is a reason that bludgeoning weapons remained a battlefield staple, even with elite warriors who could afford fine swords and other edged weapons. The ability to deliver great blunt force is a tactical blessing. Lighter edged weapons cannot parry the crushing blows of a club or hammer. Bludgeons can defeat armor; plate armor will not keep your shoulder from breaking under the blunt end of an axe, and no helmet is going to save you from the trauma of a mace to the head.
A modern concern for people who carry small, concealable knives for self-defense, is defeating heavy clothing. Leather and denim, strong work jackets, and thick, layered, winter clothing, can thwart a small blade’s ability to slash, and lesson its ability to penetrate. This can severely limit the available effective targets. Regardless of outerwear, the entire body can be targeted by the Arcane; it will touch to the bone.
Knives and handguns are exquisite weapons, but neither excel at instant incapacitation. An instant kill or incapacitation with a knife or handgun is an exception, rather than the rule. You can shoot an assailant in the head or spine, or stab them in the eye socket or brain stem, but generally speaking, if you are using a knife or a handgun, you have to keep busy until your assailant’s brain runs out of oxygenated blood.
By far, one of the easiest and most reliable ways to instantly shut down an attacker is blunt force trauma to the head. In both world wars, soldiers carried brass knuckles, truncheons, and blackjacks, in addition to their .45’s. Even today, with all of the custom knives and tomahawks readily available on the internet, many operators make use of the humble hammer. An unrestrained strike to the head with an Arcane will send your enemy to a dreamless sleep. If you are in a situation where lethal force is not morally justified, either use restraint, or keep the blows off of the head.
Wounds from a knife or handgun often will not incapacitate a limb. While a broken bone will not necessarily stop an attacker, the Arcane excels at fracturing bones and transferring penetrating force to the soft tissue and organs, which gives you a greater chance to incapacitate or at least disrupt an attacker’s limbs and body.
Concentration of Force
The smaller the striking surface, the more force per square inch, the more trauma to the target. That’s why weapons have edges and points. The Arcane’s Chromoly tubing is thin but strong. The shaft is a slim 7/8”, which concentrates tremendous force on a small surface, and allows its energy to penetrate deep into the target. The hollow pipe-ends have about 17 times less surface area than a traditional striking surface. Their edges are slightly beveled, making them even thinner and adding penetration to their concussive power. Strike fast with the handle’s pipe-end, and it may cleave into flesh and bone under the shaft’s blunt force.
Continuum of Force
Unlike a knife or handgun, the quality of force delivered by the Arcane can be easily controlled. The shaft can be used to immobilize, control, push, or prod. It can deliver light or moderate blows to the limbs or body to slow, deter, or immobilize, or heavier blows to injure/incapacitate, or where necessary and justified, to deliver lethal or crippling blows to the head, limbs, or spine. Having the ability to incapacitate and kill in the event that a situation escalates affords you the luxury of exercising restraint prior to any escalation. Knowing you have the power match any level of force brought against you means you can keep your composure and not overreact when lethal force is not justified.
Continuum of Skill
It is hard to imagine a simpler, more intuitive strategy than bludgeoning an enemy with a 3’ hammer. Any untrained man or woman, with sufficient motivation, could pick up an arcane and wield it effectively. At the same time, the Arcane is a tool that is more than capable of matching its wielder’s skill. It can be used like a club, a tomahawk, a staff, a warhammer, or a spear. It can be wielded any way you would wield a rifle. Using both hands to grip the handle and shaft, and thrusting with the lower pipe end, puts the full force of your entire body behind a 3’ brass knuckle. Almost any combatives system can be applied to the Arcane.
Sanctuary from the Law
Actions have consequences, especially actions that involve violence. Part of the beauty of the Arcane is that it is legal to carry everywhere—on planes, in the workplace, in government buildings, even in totalitarian countries. Carrying a cane is justified anywhere your two feet take you, and it’s harder for a court to misconstrue carrying a cane as violent intent than concealing a knife or baton. Some people will say “I’d rather go to jail for using a weapon than get killed from being caught without one,” and that’s fine, but isn’t staying out of jail part of self-defense, especially if you have a family that depends on you? In the big picture, legally brandishing a cane is better than illegally concealing a dagger.
Dave Randel started producing custom Arcanes back in 2004. Anyone who carries a walking stick or values self-defense should be glad to hear that the Arcane is now in full production and available at a reasonable price (much lower than self-defense canes of similar quality, and with an innovative design). Dave is a family man, a generous and devoted martial arts teacher, and a man of honor with a warrior’s heart. If you buy an Arcane, you’ll know that your money will be going to one of the good guys, a small business owner, manufacturing right here in the U.S.A.